Osmos for ipad
![osmos for ipad osmos for ipad](https://s.wsj.net/public/resources/images/BN-CX482_osmo_t_G_20140522143555.jpg)
Each game is unique, because in addition to your movement, the other orbs are moving (and shrinking or growing) as well – sometimes due to your actions, sometimes their own, sometimes due to gravity, etc. My daughter love playing the game, and even loves just watching me play it. No complicated gestures are required, meaning that even the novice can jump in and start playing right away. Pinch or stretch to shrink or expand your view. The controls while playing are intuitive. Electronic synthesizer music plays in the background, creating a perfect atmosphere in which to play the game. The ambient music is also perfect for the game. The background universe brings to mind solar systems, galaxies, and other “universe” themes. At the simplest, a red orb is one that can absorb you, a blue orb is one you can absorb. Each type of blob can easily be recognized based on color and pattern. The “blobs” are wonderfully detailed, without being too complex. The graphics in Osmos are simple, yet perfectly suited to the game. There are also various awards (trophies) you can get for meeting certain accomplishments within the game. You have the option of enabling Open Feint to share your “records”, although I generally don’t do this.
![osmos for ipad osmos for ipad](http://i.appsafari.com/wp-content/uploads/2010/08/osmoshdforipad.jpg)
In general, I find the iPad version easier to play, simply because of the larger screen size, but the iPhone version is still great (especially with the retina display!). On the iPad version of the game I have made it thought about 25 levels or so, but some of them require multiple attempts in order to succeed. As you move through the level, you must contend with multiple interacting orbs, which at the very least are interfering with your goal, and at most are actively hunting you while you hunt them. Osmos may sound easy, but trust me, it is a challenging game. Levels include titles such as “chase”, “drift”, antimatter”, and more. Once you complete a level, you unlock it in arcade mode, which allows you to play any unlocked level at various difficulty levels. In the Odyssey game mode, you play through the guided levels, passing to the next one only when you complete the goal. Osmos has multiple levels, with multiple stages built in. As such, if you move around too much, you become too small and can’t engulf the other bubbles. When you tap to move, and expel a small bubble, you are also shrinking your size. The other wrench in the works is how the controls work in Osmos. Throughout the game, you must be wary of these other orbs. They have effects such as repelling you, actively chasing you, attracting you (as in gravity), and even annihilating you (via anti-matter). First off, there are various other orbs that also patrol these areas. So your entire purpose is to move around the board, eating smaller orbs, avoiding larger ones. Growing is accomplished by “eating” orbs that are smaller than you.
![osmos for ipad osmos for ipad](https://wp.appadvice.com/wp-content/uploads/2010/07/IMG_1019.jpg)
In Osmos, survival means not being engulfed by an orb that is larger than you. Each level may have specific goals (such as “be the largest” or “grow huge”) but they are all built around the general principle of survival and growing. Your overall goal is to simply survive, and grow. Be careful though, because if you start moving too fast, it becomes difficult to change direction (momentum is built in to your movement!). The more you tap, the faster you move (and the more you expel). Action brings equal and opposite reaction. In whatever direction you tap, you expel a “bubble”, which in turn pushes you in the other direction. You move around the board by tapping the board. In Osmos, you are a…well…an orb of unknown origin. This principle governs the world of Osmos. Osmos is a simple game, based on the idea of “for every action, there is an equal and opposite reaction”. As such, I am posting one review that is relevant to both versions of the game. Both of the games are virtually identical to each other, with the primary difference just being minor tweaks to allow a customized screen to each of the platforms. Osmos and Osmos for the iPad are two new games from Hemisphere games. Osmos and Osmos for iPad, Hemisphere Games